Statics and Dynamics Made Easy
Runs on TI-Nspire CX only. It does not run on computers!
Runs on TI-Nspire CX only. It does not run on computers!
App Purchase
Enter the last 8 digits of your 27-digit TI-Nspire's Product ID.
Located under 5:Settings → 4:Status → About ID may look like: 1008000007206E210B0BD92F455 HELP. If this was your ID you would only type in BD92F455.
Price:$49.95
Description
- The most comprehensive STATICS APP for calculators.
- Users have boosted their knowledge & scores.
- Ideal for quick review in all Statics and engineering classes.
- Easy to use. Just plug in the equation or numbers and the correct answer shows.
Statics
- What is Statics?
- Balance a Seesaw: Forces and Particle Equilibrium
- Components of a Force in XY Plane:
- Components of a Force Given Line of Action:
- Components of a Force in 3D Space: Fx=Fcos(Ax) Fy=Fcos(Ay) Fz=Fcos(Az)
- Components of a Force in 3D Space: F = v(Fx^(2)+Fy^(2)+Fz^(2))
- Vector Notation of a Force: Cosines:
- Vector Notation of a Force: 2 Points:
- Vector Notation of a Force: d Calculator
- Horizontal and Vertical Components of Planar Forces:
- Lines of Action:
Resultant of Concurrent and Parallel Force Systems
- Resultant of Coplanar Force System:
- Resultant of Coplanar Parallel Force System:
- Resultant of Distributed Loads: Rectangular Load
- Resultant of Distributed Loads: Triangular Load
- Resultant of Distributed Loads: Trapezoidal Load
Resultant of Non-Concurrent Force System
- Principle of Moments
Equilibrium of Force System
- Definition
- Formulas
- Equilibrium of Concurrent Force System
- Equilibrium of Parallel Force System
- Equilibrium of Non-Concurrent Force System
Structural Applications and Distributed Loads
- Plane Trusses:
- Space Trusses:
- Systems Containing multiforce Members:
Vectors & Vector Valued Functions
- READ: Vector Rules
- 2D: Vector Length
- 3D: Unit Vector
Centroids of Composite Figures
- Homogeneous Flat Plate
- Centroid of Lines
- Centroid of Ares
Friction
- Elements of Friction
- f=mu*N
- tan(f)=f/N=mu
Useful Trigonometric Functions
- READ: Intro
- Solve any 90 degree Triangle
- READ: 3 Laws
- Solve any triangle
- SSS-Case: Law of Cosine
- SAS-Case: Law of Cosine
- SSA-Case: Law of Sine
- SAA-Case: Law of Sine
- Evaluate sin(x)
Centroids of Common Geometric Shapes
- Rectangle
- Triangle
- Circle
- Quarter Circle
- Semi-Circle
- Ellipse
- Half Ellipse
- Quarter Ellipse
- Parabolic Segment
- Spandrel
- Circular Arc
- Sector of a Circle
Moment of Inertia and Radius of Gyration
- Moment of Inertia about the x-axis
- Moment of Inertia about the y-axis
- Polar Moment of Inertia
- Radius of Gyration
- Transfer Formula for Moment of Inertia
- Transfer Formula for Polar Moment of Inertia
- Transfer Formula for Radii of Gyration
Moment of Inertia Common Shapes
- Rectangle
- Triangle
- Circle
- Semicircle
- Quartercircle
- Ellipse
Center of Mass
- Center of Mass (2D)
- 1. Moment of Mass about x and y-axis
- Mass of Lamina - f(x)
- Mass of Lamina - f(y)
- Radius of Gyration (x-axis)
- Radius of Gyration (y-axis)
- 1. & 2. & 3. Moment of Inertia about x-axis
- 1. & 2. & 3. Moment of Inertia about y-axis
- 3 Moments of Inertia of a Solid
- Mass of a Solid
- Moments of Mass of Solid (3D)
- Center of Mass of Solid (3D)
- Hydrostatic Force
- Work= Integral of Force
- Fluid Force
Dynamics(Kinematics) and Projectile Motion
- Uniform Motion: s=v*t
- All in one 2-Vectors Explorer
- Read: Newton's 3 Laws of Motion
- Newtons 2. Law: F=m*a
- Find Net Force/Resultant
- Torque: T=F*r*sin(A)
- Read: The Big 5 Equations
- Average Speed=Distance/Time : v=d/t
- Linear Motion: vf^2=vo^2+2*a*d
- Linear Motion: vf=vo+a*t
- Linear Motion: d=(vo^2+vf^2)/2 * t
- Linear Motion: x=vo*t + 1/2at^2
- Free Fall: v=v(2*g*h)
- Free Fall: v=g*t
- Free Fall: h=(1/2)*g*t^2
- Projectile at Angle
- Projectile Motion: Highest Point